Independent Project

I undertook an independent digital technologies project using Pivot.  Pivot is a 2D animation environment that allows the used to create simple animations by manipulating their sprites, one movement at a time.  This type of programming environment is best suited to the lower primary school years as it does not involve the manipulation or understanding of code.  From this simple animation, students can further develop their work by incorporating them into other systems (ACARA, 2012), thereby resulting in more advanced projects.

The following Australian Curriculum: Technologies (2013) links relate to the various activity phases:

2.4 Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs

4.4 Use a range of digital systems and peripherals for diverse purposes, and transmit different types of data

4.6 Design and implement simple visual programs with user input and branching

6.7 Design and implement digital solutions using visual programs with user input, branching and iteration

8.9 Develop and modify programs with user interfaces involving branching, repetition or iteration and subprograms in a general-purpose programming language

8.10 Manage the sequence of tasks, the types of processes and the resources needed to develop software that meets user requirements

10.9 Collaboratively develop modular digital solutions, applying appropriate algorithms and data structures using visual, object-oriented and/or scripting tools and environments

10.10 Use agile development techniques to iteratively and collaboratively develop (design, implement and test) software that meets user requirements.

References

ACARA. Draft Australian Curriculum: Technology. (2013). Retrieved February 15, 2012, from, http://www.acara.edu.au/verve/_resources/Draft_Shape_of_the_Australian_Curriculum_Technologies_paper_-_March_2012.pdf