Design heuristics for flipped classrooms: When using visualisations RSS
Compiled by Associate Professor Michael Sankey - University of Southern Queensland.
Multimodal Design Heuristic 1
“Less is more”. Lean, précised text gets the point across better than lengthy elaborated text (particularly in PowerPoint presentations). Students should not have to read large amounts of information from the screen. If extensive reading is required, make this available in a form that does not need to be read on screen, i.e. in an additional printable document.
Multimodal Design Heuristic 2
Incorporate images only where they tell a story, providing the learner a reference point, or anchor for the information being transmitted. Do not use images for images’ sake. Pedagogical benefit must be present for their use.
Multimodal Design Heuristic 3
Avoid including additional music or sounds with visuals, unless these are an essential component of the learning interaction, as this can add extra cognitive load for no reason.
Multimodal Design Heuristic 4
Provide the learner with some control over the learning environment, ensuring the instructional strategy is made clear. In doing so, have a rich set of resources available (as an option) to help the learner make decisions. When providing these alternative representations, allow ample opportunity for learners to make decisions as to how to access these materials.
Multimodal Design Heuristic 5
When creating animation, use image and spoken text. The two sources of information can then be processed concurrently in working memory. If text has to be used with spoken text, keep it simple, preferably in dot point form only.
Multimodal Design Heuristic 6
When using animation, allow access to an alternate version of the material, thereby catering for those learners who prefer to read instruction rather than view or listen. This is useful for learners with extensive prior knowledge who may choose not to access the further information.
Multimodal Design Heuristic 7
Build knowledge gradually with stepwise segments of information (sequentially), not in one long presentation. The e-learning environment is especially useful to learners when information is presented in smaller “chunks” to hold interest. Where this includes audio components presentations should not exceed 12 minutes, 7 is ideal.
Multimodal Design Heuristic 8
Ensure that background image or colour does not interfere with the clarity of information presented in the foreground. Use contracting colours; light on dark, dark on light; as against complimentary colours. Use variations in colour or intensity to highlight important information.
Multimodal Design Heuristic 9
Use simple graphics initially where possible, then add to complexity as the learning sequence progresses. Scaffold visual learning where appropriate, by building an illustration sequentially with animation or by a series of still images.
Multimodal Design Heuristic 10
Prevent the need for visual search, that is, make it obvious where to find certain elements by placing all related information together. Learners will then not have to hunt for this information. For example, pictures and text should be presented together on the screen, (simultaneously), rather than separately. The two representations can then be processed in working memory concurrently. Use captioned images or incorporate the text into the image, where appropriate. Avoid referring to an image or diagram that appears on another page or screen unless it is hyperlinked.
Multimodal Design Heuristic 11
The presence of additional multimedia enhancements should be made explicit by the use of markers or easily recognisable icons. Clear instruction should be given on how to use these elements for maximum benefit. It should be clearly indicated whether these elements are an alternative representation or stand-alone.
Multimodal Design Heuristic 12
The use of video may be preferred for a lecture style presentation. However, if the speaker is not confident in front of a camera only audio should be used. If only audio is used this should be made lively. This may be achieved by the use of vibrant voice, or multiple voices. More visual material should also be integrated into this style of presentation to reinforce concepts and allow students to concentrate on something that complements the voice.
Multimodal Design Heuristic 13
Information expressed through, or supported by, human gesture, that is complimented by speech, help students integrate their knowledge based on observational cues based in familiarity.
Multimodal Design Heuristic 14
The use of alternate printable resources is important, particularly for mature age students and those with a read/write learning preference. Make printable materials easy to access and give clear guidance as to what these materials contain.
Multimodal Design Heuristic 15
If extra elements such as formative quizzes are used, these should be incorporated and contextualised within the environment, rather than requiring students to link to an external learning environment. Programmed feedback should also be provided with formative quizzes.
Multimodal Design Heuristic 16
If audio and video components are used, transcripts of the text should be made available, if subsequent content does not replicate the audio content. This will allow students to highlight and make notes on a printed copy, if required. This transcript does not necessarily need to be word-for-word, but must contain all the key elements of the audio content and appear in the same sequence.
- Ayres, P. (2015). State-of-the-Art Research into Multimedia Learning: A Commentary on Mayer’s Handbook of Multimedia Learning. Applied Cognitive Psychology. 29: pp. 631–636 DOI: 10.1002/acp.3142
- Fiorella, L., & Mayer, R. E. (2015, August 17). Effects of Observing the Instructor Draw Diagrams on Learning From Multimedia Messages. Journal of Educational Psychology. Advance online publication. http://dx.doi.org/10.1037/edu0000065
- Kouyoumdjian, H. (2012) Learning Through Visuals: Visual imagery in the classroom. Psychology Today. Posted Jul 20, https://www.psychologytoday.com/blog/get-psyched/201207/learning-through-visuals
- Mayer, R. E. (2014). The Cambridge handbook of multimedia learning (2nd edn). New York, NY: Cambridge University Press.
- Paas, F., & Sweller, J. (2012) An Evolutionary Upgrade of Cognitive Load Theory: Using the Human Motor System and Collaboration to Support the Learning of Complex Cognitive Tasks. Educational Psychology Review. Volume 24, Issue 1, pp 27-45
- Pink, D.H. (2012) The Flip Manifesto. The essential Principle. Retrieved July 12, 2013 from http://theessentialprincipal.blogspot.com.au/2012/02/flip-manifesto-from-d-pink-my-thoughts.html
- Sankey, M.D, & Hunt, L. (2013). Using technology to enable flipped classrooms whilst sustaining sound pedagogy. In H. Carter, M. Gosper and J. Hedberg (Eds.), Electric Dreams. Proceedings ascilite 2013 Sydney. pp.785-795.
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